

Fader offered one example in level design, calling the original System Shock 's maps a "product of the time" which did not age well while somewhat fixed to the level's layout, the team was able to open up some areas and remove unnecessary mazes to make the game more interesting for players. Fader also clarified that they now considered the game a more "faithful reboot" than a remaster the game's story, character, weapons, levels, and enemies remained as in the original game, but they were applying "modern design principles" to rework some of these and add in others to make the game more playable for current audiences. Fader cited issues related to a combination of fidelity, cross-platform support, content pipelines and performance issues as the reason for the switch. ĭuring the 2017 Game Developers Conference, Night Dive Studios announced they would move development from Unity to Unreal Engine 4, with director Jason Fader said "Unity is not a great engine to use if you want to make an FPS on console". After breaking the US$1 million mark on Kickstarter, ports for macOS and Linux were confirmed. The addition of the PlayStation 4 port did not impact the Kickstarter funding request, as the studio believed it could complete this with the $900,000 sought.

The studio planned to release this version in early 2018. They subsequently talked with Sony and were able to affirm that a PlayStation 4 version would be possible. ĭuring the Kickstarter period, Night Dive Studios saw that there was a considerable demand for a PlayStation 4 version of the title. With the successful Kickstarter, Night Dive Studios anticipated a December 2017 release for the game. The additional funding was to be used towards macOS and Linux versions of the game, expanded areas, and support for the Razer Chroma. The Kickstarter goal was met on Jwith 19 days left in its campaign, and closed on Jwith more than $1.35M in funding from about 21,600 backers.
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Alongside the Kickstarter campaign, the studio released a free demo featuring an early build of the first level of the game, exhibiting their efforts so far on the project and intended to "demonstrate commitment and passion" to faithfully rebooting the game. Night Dive Studios planned to fund the development of the game through a Kickstarter campaign that started on June 28, 2016, with a goal of US$900,000. Veteran designer Chris Avellone and members of the Fallout: New Vegas development team have confirmed their involvement. Originally announced as System Shock Remastered, Night Dive Studios has opted to simply name the new game System Shock, because they consider the level of effort put into the title makes it more of a reboot of the franchise rather than a remastering of the original game.

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Two months after the release of System Shock: Enhanced Edition in September 2015, Night Dive Studios announced plans to develop a remake of System Shock for Windows and Xbox One using the Unity engine. Night Dive Studios subsequently went on to acquire the rights for System Shock and the franchise as a whole. In 2012, Nightdive Studios acquired the rights for System Shock 2 and produced a digitally distributable version updated for modern operating systems. The company assets, including the rights to System Shock, were acquired by Star Insurance Company, a subsidiary of Meadowbrook Insurance Group. The original System Shock, released in 1994, was developed by Looking Glass Studios, which closed in 2000. The game is planned to have a simultaneous release on Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One in 2021. It is a remake of the 1994 video game of the same name, originally developed by Looking Glass Studios. System Shock is an upcoming action-adventure game developed and published by Nightdive Studios. Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One
